![]() The simple nature of VN presentation means that it is easy to implement VN tropes in a wide variety of games, making it difficult to determine where does VN end and where does "normal video games" start the ruleset provided by the Visual Novel Database is a popular attempt to codify a set of criteria. The relationship between VN presentation and actual hands-on gameplay is. 428: Shibuya Scramble), the different art style is enough to make some highlight them as a "non-standard" visual novels note This article for instance calls 428 "visual novel for people who dont like visual novels". Visual novels also near-universally feature anime/ manga art styles while Japanese-made visual novels using non-anime/manga art styles do exist (e.g. ![]() Visually, almost all visual novels use static tachi-e character sprites (with varying emotions and expressions) over static environmental backgrounds to illustrate the presence of characters, and use fully drawn story CG shots to highlight more complex story events. ![]()
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